TRG is a responsive environment shaped by four fundamental forces made apparent on the human scale: the fictional equivalents of gravity, electromagnetism, strong and weak nuclear interaction. It unfolds, expands and curls up based on the energy levels within its perimeters. The experience begins in a cafe, with specially-designed snacks and cocktails, flooded with sonic echoes from the depths of transient reality and illuminated by a window into the visual melange of the TRG atmosphere.

We invite several players at a time to join us behind a stretched fabric wall. Sometimes we blindfold them. They are guided to a seat, to submerge their feet in warm water, bubbled up by foot-jacuzzis. After having their legs dried and massaged, stories are woven from the lines on their feet, socks stretched over their tingling toes. We equip them with a new “head,” through which the physical environment becomes invisible, making space for the visual immersion in the simulated world. We lead the players during their first steps in TRG and then leave them to explore…

Once in the space, people dance, sleep, jump, crawl, get lost, listen, watch, play, touch and laugh (a lot), while being sensed by the computational system guiding the dynamics of the space. Their actions are translated into perturbations of the sonic and visual fields that surround them. The fabric architecture is similarly elastic and compliant to every movement. Moving around, they begin exploring the space by connecting their disparate sensory experiences. They learn where the material is rough, where it stretches into a thick tube higher than themselves, or where it becomes too unstable to walk on. They find their way through different visual pools, playing with the abstract shapes generated by their movement. They tug on the fibres of the space and hear it scream. Together they modulate a deep hum that vibrates through the hollows of the space, as well as through their organs.