AccessLab The AccessLab project aims to improve access to and the judgement of scientific information, through direct citizen-scientist pairings.
Advice Centre Our advice centre is a custom-designed service for artists and cultural workers, that can take on different formats – from a short conversation to several mentoring sessions and coaching programmes.
AEGIS Residencies Asia-Europe Generalists in Sojourn (AEGIS) is a trans-local residency programme that focuses on encouraging collaborations between creative practitioners and cultural organisations from Asia and Europe, who address global cultural issues (such as adapting to climate change, loss of biodiversity, energy security, etc.) from a transdisciplinary perspective. The emergence of an open and diverse trans-local culture requires meaningful contacts and collaborations between creative practitioners across the globe.
A Gathering Of Ghosts (Rooted Hauntology Lab - Séance #2) We live in a haunted world. By inhabiting this ghostliness we may recognize a different proximity to each other and what surrounds us.
Al Jazari Al-Jazari was an influential scholar and engineer who lived at the beginning of the 13th century, this project was inspired by his robot musicians who were designed to play at royal drinking parties.Al-Jazari is also an audience participatory livecoding performance/installation. Originally created for 15 minute livecoding gigs for art students in south London alongside punk bands, it uses robot characters in order to make livecoding more tangible for wide audiences.
Allotment Lab The allotment lab is designed to help people with allotments or gardens to get the best from them. The app has easy to follow experiments you can follow through to give you an analysis of your soil type and work through common problems with compost heaps. In the future there will be advice given on planting based on these experiments.
Android App Privacy Policy Android App Privacy PolicyAll your data is stored on your own mobile device - the only time the app connects to a network is to send out csv formatted data to an email address specified by you for exporting purposes. The app does not connect to the network in any other way, and no data is collected by FoAM Kernow.
Apprenticeships Apprenticeships are a combination of volunteering, learning, assisting and growing. In addition to well-established student apprenticeships (also known as internships), people of all ages and backgrounds can become apprentices at FoAM, even if they are experts in another field. Through apprenticeships, we want to encourage a spirit of volunteering, of giving a helping hand to a cause, project or person you think is worth your support.
Arboreal Identity If we understand the rules used to create, manage and destroy our identities, we can use those rules to create new identities. What if we could establish a legal identity for the trees? How would it look like and how could we implement it?
Art in the Kitchen Art in the Kitchen (Kunst in de Keuken) is a series of workshops where young and old create artworks using edible materials, cooking technologies and recycling.
Bed, Bench and Breakfast In the spirit of hospitality, FoAM Brussels offers accommodation and workspace for those in transit or in need of a short-term residence. In BBB residencies we share our facilities (sleeping quarters, workbenches, meeting spaces, library and kitchen) without a project or programme. The visitors can meet, work, eat, sleep and take a temporary refuge in our spacious studio.
Bee Diaspora - a swarm in five movements ‘Bee Diaspora’ is a philosophical and theoretical presentation of sustainable urban living overlapped into an artistic composition and translation of swarm-intelligence and soundscapes.
Betablocker BetaBlocker is a livecoding performance and a piece of software. It's a virtual acid techno machine which is live coded with a gamepad or touchscreen to create code and processes which modify and destroy each other in 256 bytes of memory. The machine's memory and processes are projected and integral to the performance.
Biohacking We are interested in forging more effective links between science and society - so far much of this has happened through citizen science projects, which are designed to allow broader participation in scientific research through online games, apps, or field-projects. One alternative is to give people the chance to access a lab and learn to do the science themselves.
Bitesize Lectures Presentations and discussions with practitioners from a variety of fields, complemented by thematic foods and drinks.
Borrowed Scenery Borrowed Scenery is a story about an alternate reality (past, future or parallel) where plants are a central aspect of human society. Weaving through the physical spaces of everyday life, the story can be tangibly experienced wherever plants and humans interact.
Butterfly Mimicry Game How do butterfly wing patterns evolve? The Heliconius Butterfly Wing Pattern Evolver is a game where you take the role of a hungry bird and drive the evolution of an edible species to mimic the patterns of a toxic species. The game is based on genetic models used by the researchers at Cambridge University and was commisioned for use at the 2014 Royal Society Summer Exhibition in London.
Carnivore Mapper A free, open source tool for recording incidents of livestock being attacked in Kenya.
Citizen Science Our citizen science projects include events, workshops, games and experiments that seek new ways for people to question and drive research, ultimately informing and changing policy.
Clearwing Butterfly Citizen Science Game The Clearwing Butterfly game is a citizen science experiment we have developed with Mónica Arias, Doris Gomez and Marianne Elias at the Centre d’Ecologie Fonctionnelle et Evolutive (CEFE) and Institut de l’information scientifique et technique in France.
Coaching In order to increase personal and collective resilience of people working in the cultural sector, FoAM has a coaching programme, in collaboration with Vali Lalioti. Coaching is a powerful process that helps people achieve their full potential. It is a safe and non-judgmental partnership that uses trust and belief in people's own abilities to empower the coachee to find their own solutions to achieving their objectives.
Code Club Code club is a UK wide network of volunteer-led after school coding clubs for children aged 9-11. Since the start of 2013, Dave Griffiths has been working with Troon County Primary School in Cornwall, initially teaching Scratch Programming to make simple games and then as the young coders become more proficient - trying to keep up with what they are doing.
Crab Camouflage Citizen science game developed for the Natural History Museum in London, as part of their Colour and Vision exhibition.
Cricket Tales Cricket tales is a citizen science project, developed in collaboration between FoAM and the Wild Crickets researchers. By tagging events in the cricket CCTV videos, players contribute directly to research which will determine how cricket personalities might affect their ability to cope with climate change.
Dazzlebug Dazzlebug is an open source citizen science game made with Laura Kelley and Anna Hughes at Cambridge University to see what patterns are most effective at evading capture from predators. We can then use these results to look at what visual effects these patterns have, and to see whether these patterns match up with those found on real animals in the wild.
Doing Nothing Doing Nothing is a practice-based research programme where we investigate what happens when we carve out time and space to "be", without expectations for changing or achieving anything in particular.
Doris DORIS is a research tool designed for sampling and mapping European lobsters (Homarus gammarus) in the marine environment. DORIS exists as an Android smartphone app, database and public website, and is designed for researchers to use in the challenging conditions of small fishing boats at sea.
Dust & Shadow soundwalk The Dust & Shadow soundwalk is an experiment in attunement to an urban desert environment through diverse forms of listening. Walking in silence through the Sonoran dust in the shadow of civilisation, the walkers may begin to hear the murmur of matter, uncover desert refugia amidst urban life, and forge new connections with the unexpected.